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GameStar 2004 May
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INI File
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2003-09-30
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2KB
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86 lines
[preset00]
fRating=2
fGammaAdj=1.98
fDecay=1
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.199252
fWaveSmoothing=0.63
fWaveParam=0.3
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=0
ob_g=0
ob_b=0
ob_a=1
ib_size=0.005
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=1
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0.5
mv_r=0.35
mv_g=0.35
mv_b=0.35
mv_a=0
per_frame_1=warp=0;
per_frame_2=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_3=oldq8 = q8;
per_frame_4=wave_r = 0.5+0.5*sin(1.123*q8);
per_frame_5=wave_g = 0.5+0.5*sin(q8*1.576);
per_frame_6=wave_b = 0.5+0.5*cos(q8*1.465);
per_frame_7=ib_a =0.2*bass;
per_frame_8=y_pos = (sin(q8)/2 + 0.5 - (sin(q8)/2 + 0.5)* q1);
per_frame_9=x_pos = (sin(q8/3)/2 + 0.5 - (sin(q8/3)/2 +0.5)*q2);
per_frame_10=q3 = y_pos;
per_frame_11=q4 = x_pos;
per_pixel_1=effect1 = dx+0.001*sin((y*2-1)*96)+0.01*sin((y*2-1)*128);
per_pixel_2=effect2 = dx+0.008*sin((y*2-1)*48)+0.008*sin((y*2-1)*64);
per_pixel_3=box_effect = if(above(y,q3),if(below(y,(q3+q1)), if(above(x,q4),if(below(x,(q4+q2)),effect1,effect2),effect2),effect2),effect2);
per_pixel_4=dx= box_effect;
per_pixel_5=effect3 = dy+0.001*cos((x*2-1)*128)+0.01*cos((x*2-1)*96);
per_pixel_6=effect4 = dy+0.008*cos((x*2-1)*64)+0.008*cos((x*2-1)*48);
per_pixel_7=box_effect2= if(above(y,q3),if(below(y,(q3+q1)), if(above(x,q4),if(below(x,(q4+q2)),effect3,effect4),effect4),effect4),effect4);
per_pixel_8=dy= box_effect2;
per_frame_init_1=q8=0;
per_frame_init_2=q1 = 0.005*rand(60)+0.2;
per_frame_init_3=q2 = 0.005*rand(60)+0.2;